InnerCloudMat_v_x
=================
  Textures:
    - HolePlanetFarSky
        Offset: 0.5856666564941406, 0
        Scale: 1, 2

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 133, 191, 209, 255
    - 133, 191, 209, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



SoilMat_v
=========
  Textures:
    - HolePlanetGround

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 98, 216, 227, 255
    - 255, 208, 155, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 53, 89, 61, 255

  Steps:
    1: RGB = (lerp from (98, 216, 227) to (53, 89, 61) using (vertex RGB)), then add (tex #1 RGB), divide by 2
         A = ((tex #1 A) * (vertex A))



StarMat_v
=========
  Textures:
    - HolePlanetFarSky
        Offset: 0.03933333232998848, 0.03933333232998848
        Scale: 0.25, 0.166015625
    - HolePlanetFarStar
        Offset: 0.746999979019165, 0.746999979019165

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 109, 137, 255
    - 255, 255, 192, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 179, 163, 126, 255

  Steps:
    1: RGB = ((255, 255, 192) * (tex #1 RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = (lerp from (tex #2 RGB) to (179, 163, 126) using (prev. RGB)), then add (0, 109, 137)
         A = (vertex A)
